All the textures in the environment are going to be hand painted. I’ve started to create some of the more important textures. Many of the textures will be tileable, and some textures are created as texture atlases to allow me to build assets around the textures, and not the other way around. Some more uniquely shaped assets will, however, require specific textures to fit them.
The modeling process has begun. I’ve made an asset list and I’ve started to dig my way through it. A lot of the assets will utilize planes with textures containing alpha channels, like the foliage, and the dome of the garden pavilion.
Here’s an illustration I made of the little cottage and the magic well.
I made an overview map to sort out where I’m going to place the different areas in the environment.
The Rose Garden is the central area, connecting everything together. The map is bordered by a forest, and there are two gateways, both of which are sealed.
There are several key environments in the story of “Mio, My Son”, I’m focusing on one of them, which is the Castle and surrounding Rose Garden, which belongs to the King of the Land of Faraway (Mio’s father). This area also includes a horse-stable, the gardener’s house, and a little cottage next to a magic well.
“Mio, My Son” by Astrid Lindgren is the book that I’m basing my Final Year Project on.
In this blog, I will be updating the progress of my project.
The project, in short, is to make a 3D-environment based on the book.